C# is one of a few languages that target the Microsoft Common Language Runtime (CLR). Languages that target the CLR advantage from highlights such as cross-language integration and exemption dealing with, enhanced security, a simplified model for component interaction, and debugging and profiling services. Of today’s CLR languages, C# is the foremost broadly utilized for complex, proficient improvement ventures that target the Windows desktop, versatile, or server situations.
Each developer makes mistakes—no one is idealized. A
few C# designers learn mistakes
the difficult way , through trial and blunder. It’s a portion of the travel from junior-level designer to intermediate and then senior level. But, that doesn’t cruel you’ve got to memorize the difficult way. We’ve put together a list of common C# programming botches to assist you dodge them within the future.
1. Using the wrong type of collection
.Net has a lot of collection classes and they are all specialized on specific tasks. Make sure to select the right one with care. Making the wrong choice can make your code inefficient, have unexpected consequences as well as making your code’s intent unclear.
2. Not using yield return
When enumerating over objects for another caller you should use yield return instead of creating a return collection. Some benefits of this pattern are that:
– You don’t have to keep the whole collection in memory (it might be pretty big)
– Yield return immediately returns control to the caller after each iteration
– Although numerous native apps don’t take advantage of these features moreover but to get to devices data you need to form at slightest a crossover app or local app.
3. Parsing ambiguous dates
Be sure to specify a format provider when you parse ambiguous dates. For example, it is not clear what part of the date string “03/04/05” that are the month, day, and year and it can lead to serious errors for a user. Use DateTime.ParseExact / DateTimeOffset.ParseExact to provide the specific format:
var date = DateTime.ParseExact(“01/12/2000”, “MM/dd/yyyy”, null)
4. Rethrowing Exceptions with an exception instance
If you want to catch and rethrow an exception, be sure to use the simple throw; syntax. If you use throw ex; it will not preserve the exception call stack.
5. Accessing virtual members in a constructor
The virtual keyword allows members of a class to be overridden in a derived class. Constructors are run from the base class to the most derived class. So if you call an overridden method from the constructor of a base class you may be executing code that is not ready for execution (it might depend on initialization done in its own constructor).
public class Parent
public virtual void Method()
public class Child : Parent
public override void Method()
Instantiating the Child class will print the following:
– Parent Ctor
– Child method
– Child Ctor
6. Exceptions in static constructors
If a class throws an exception in a static constructor, it renders the class useless. Even a non-static construction will not be possible. The class will keep throwing a System.TypeInitializationException whenever it is referenced (static or not).
7. Optional parameters in external assemblies
Optional parameters may not work as expected when referenced from external assemblies. Let’s say that you provide some functionality packed in a DLL. Now let’s say that you want to make a minor change in your code (changing an optional parameter to another value). The consumer of the DLL must recompile their application in order for your change to take effect.
8. Generic methods with a non-generic overload
Let’s say you have a generic method that takes a parameter of type T and another method with the same name but with a parameter of a specific type. The compiler will select the most specific method for each parameter type, and the specified type is more specific than the generic one.
Let’s say you have the following class:
public void Test(T parameter)
public void Test(string parameter)
The following code
var instance = new GenericTest();
9. Changing the hash code after adding an object to a dictionary
Dictionaries depends on the keys’ return value of Object.GetHashCode(). This means that the hash code of a key must not be changed after it has been added to the dictionary.
10. ValueType.Equals will be slow if the struct contains reference members
Be sure to not have any reference-members in your struct if you want to use the ValueType.Equals-method to compare two instances. This is due to the fact that ValueType.Equals will resort to Reflection to determine the equality of the reference members and this might be a bit slower than expected.